
In this scene, the remastered version is missing some detail in the form of bric-a-brac like the discarded crate and fire extinguisher. In addition to the updated reflectivity it’s now more realistically transparent, without the inconsistent lighting that was sometimes evident in the original. Glass in particular looks better overall. I was particularly impressed to see the outline of my nanosuited muscle man perform a door-opening animation in the reflection of the door itself.
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No more inaccurate guesses as to what should be mirrored, and you can often even see your full character model running about.

Both Crysis 2 Remastered and Crysis 3 Remastered up the reflectivity where appropriate, such as on polished metal or glossy painted walls, though thanks to ray tracing it’s glass and water that see the biggest improvements in Crysis 2 Remastered. The new reflection tech gets plenty of opportunities to shine.
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I don’t recall getting huffy with these back in 2011, but I do think the new grading is a big improvement: besides looking cleaner in general, the lack of a heavy filter (combined with the upgraded lighting and shadows) gives a much better sense of where the light sources really are in a scene.Ĭrysis 2 Remastered, 2560x1440, Very High quality, DLSS Quality Crysis 2, 2560x1440, Ultra quality, DX11 patch installed Crysis 2 Remastered, 2560x1440, Very High quality, DLSS Quality Crysis 2, 2560x1440, Ultra quality, DX11 patch installed On the topic of style choices, you can clearly see how Saber Interactive - who handled the remastering effort for Crytek - ditched the original’s blue and orange filters.
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The back of the CELL trooper’s model is more realistically shadowed too, and the AC box also showcases another, more stylistic update in the remaster: toning down the obnoxious bloom effects. There’s also been a mass replacement of textures, upgrading everything from weapon models to the tiniest of set dressing objects.Ĭrysis 2 Remastered, 2560x1440, Very High quality, DLSS Quality Crysis 2, 2560x1440, Ultra quality, DX11 patch installedĪreas that are logically meant to be in shadow actually look much more in shadow – see the lip of the roof, or the left side of the air conditioner, which is weirdly bright on the original.

The remaster completely replaces this approach, using higher-quality specular lighting for static environments and (optionally, but clearly intended as the default) ray traced reflections. To recreate the effects of light bouncing off different surfaces, the original Crysis 2 used a conventional cube mapping technique, later adding screen space reflections though a DirectX 11 patch. For yes, it’s time for another screenshot comparison, wherein you can see just how Crysis 2 Remastered and Crysis 3 Remastered take advantage of modern hardware and rendering tricks to make these infamously graphics-minded games look even graphics-y. Even so it’s back here alongside updated takes on the second and third games, both of which I’ll be focusing on here in interests of timeliness. In truth this is mainly a launch of Crysis 2 Remastered and Crysis 3 Remastered, as although it includes the full remaster of the original Crysis as well, this launched by itself in 2020. The Crysis Remastered Trilogy is out, complete with all the angry nanosuit men, angry alien squids, and solitary angry Cockney bloke of the originals – now with 8K support.
